Upgrading to React Native Last version

This commit is contained in:
Brice Zele 2020-03-12 16:21:55 +01:00
parent 1f1601c0e4
commit d48ab7f2f7
3 changed files with 0 additions and 289 deletions

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# To learn about Buck see [Docs](https://buckbuild.com/).
# To run your application with Buck:
# - install Buck
# - `npm start` - to start the packager
# - `cd android`
# - `keytool -genkey -v -keystore keystores/debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"`
# - `./gradlew :app:copyDownloadableDepsToLibs` - make all Gradle compile dependencies available to Buck
# - `buck install -r android/app` - compile, install and run application
#
load(":build_defs.bzl", "create_aar_targets", "create_jar_targets")
lib_deps = []
create_aar_targets(glob(["libs/*.aar"]))
create_jar_targets(glob(["libs/*.jar"]))
android_library(
name = "all-libs",
exported_deps = lib_deps,
)
android_library(
name = "app-code",
srcs = glob([
"src/main/java/**/*.java",
]),
deps = [
":all-libs",
":build_config",
":res",
],
)
android_build_config(
name = "build_config",
package = "com.ilinkworld",
)
android_resource(
name = "res",
package = "com.ilinkworld",
res = "src/main/res",
)
android_binary(
name = "app",
keystore = "//android/keystores:debug",
manifest = "src/main/AndroidManifest.xml",
package_type = "debug",
deps = [
":app-code",
],
)

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apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId "com.ilinkworld"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':realm')
implementation project(':react-native-svg')
implementation project(':react-native-screens')
implementation project(':react-native-reanimated')
implementation project(':react-native-maps')
implementation project(':react-native-gesture-handler')
implementation project(':react-native-geolocation-service')
implementation project(':react-native-cardview')
implementation project(':react-native-bottom-sheet-behavior')
implementation project(':react-native-blur-overlay')
implementation project(':lottie-react-native')
implementation project(':react-native-i18n')
implementation project(':react-native-vector-icons')
implementation project(':react-native-device-info')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation 'androidx.appcompat:appcompat:1.1.0'
implementation "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}

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# Uncomment the next line to define a global platform for your project
platform :ios, '9.0'
target 'iLinkWorld' do
# Uncomment the next line if you're using Swift or would like to use dynamic frameworks
use_frameworks!
pod 'React', :path => '../node_modules/react-native', :subspecs => [
'Core',
'CxxBridge', # Include this for RN >= 0.47
'DevSupport', # Include this to enable In-App Devmenu if RN >= 0.43
'RCTText',
'RCTNetwork',
'RCTImage',
'RCTGeolocation',
'RCTWebSocket', # needed for debugging
# Add any other subspecs you want to use in your project
]
# Explicitly include Yoga if you are using RN >= 0.42.0
pod "yoga", :path => "../node_modules/react-native/ReactCommon/yoga"
# Third party deps podspec link
pod 'DoubleConversion', :podspec => '../node_modules/react-native/third-party-podspecs/DoubleConversion.podspec'
pod 'glog', :podspec => '../node_modules/react-native/third-party-podspecs/glog.podspec'
pod 'Folly', :podspec => '../node_modules/react-native/third-party-podspecs/Folly.podspec'
# pod 'react-native-fbsdk', :path => '../node_modules/react-native-fbsdk'
pod 'lottie-react-native', :path => '../node_modules/lottie-react-native'
pod 'RNGestureHandler', :path => '../node_modules/react-native-gesture-handler'
pod 'react-native-maps', :path => '../node_modules/react-native-maps'
pod 'RNReanimated', :path => '../node_modules/react-native-reanimated'
pod 'RNVectorIcons', :path => '../node_modules/react-native-vector-icons'
pod 'RNReanimated', :path => '../node_modules/react-native-reanimated'
pod 'RNSVG', :path => '../node_modules/react-native-svg'
# pod 'ReactNativeFabric', :path => '../node_modules/react-native-fabric'
pod 'RNI18n', :path => '../node_modules/react-native-i18n'
pod 'RNDeviceInfo', :path => '../node_modules/react-native-device-info'
target 'iLinkWorld-tvOSTests' do
inherit! :search_paths
# Pods for testing
pod 'react-native-geolocation', :path => '../node_modules/@react-native-community/geolocation'
pod 'lottie-ios', :path => '../node_modules/lottie-ios'
end
target 'iLinkWorldTests' do
inherit! :search_paths
# Pods for testing
end
end